﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Montezuma
{
    class Area1_2 : Areas
    {
        public Area1_2(Texture2D textura, Vector2 posicao, Color color)
            : base(textura, posicao, color)
        {
            retangulos.Add(new Rectangle(0, 172, 178, 89));
            retangulos.Add(new Rectangle(260, 322, 133, 140));
            retangulos.Add(new Rectangle(1, 262, 54, 342));
            retangulos.Add(new Rectangle(353, -1, 39, 323));
            retangulos.Add(new Rectangle(102, 423, 72, 38));
            retangulos.Add(new Rectangle(174, 442, 86, 20));
            retangulos.Add(new Rectangle(57, 584, 117, 20));
            
            retangulos.Add(new Rectangle(243, 585, 663, 18));
            retangulos.Add(new Rectangle(494, 140, 65, 353));
            retangulos.Add(new Rectangle(494, 140, 412, 40));
            retangulos.Add(new Rectangle(560, 193, 135, 301));
            retangulos.Add(new Rectangle(872, 192, 31, 402));

            retanguloSaida1 = new Rectangle(872, -9, 30, 150);
            saida1 = AreaAtual.AREA1_3;
            posicaoInicial1 = new Vector2(80, 90);
            retanguloSaida2 = new Rectangle(0, 15, 30, 250);
            saida2 = AreaAtual.AREA1_1;
            posicaoInicial2 = new Vector2(700, 100);

            //escadas.Add(new Escada(texturaEscada, new Vector2(396, 138), 95, 440));

            retanguloMorte.Add(new Rectangle(178, 620, 60, 6));
        }

        public override void Update()
        {
            base.Update();
        }

        public override void Draw(SpriteBatch spriteBatch)
        {
            base.Draw(spriteBatch);
        }
    }
}
